Practice / Trainers
Trainers
Timed trainers for mental arithmetic, sequences, probability, fractions and Fermi estimation, all keyboard-first.
Probability and EV
Dice, coins, cards and urns: probabilities and expected values worked out in your head.
Intervals
Give a low and a high bound. A narrow range that holds the answer scores most; a miss scores 0.
Likelihood list
Rank three to five outcomes of the same dice, coins, cards or urn from most to least likely.
Order books
Read a book of bids and offers: what a market order costs, where the edge is, the profit after fills.
Calculus
Derivatives, tangents, integrals, extreme values, limits and series of polynomials, worked by hand.
Linear algebra
Determinants, entries of an inverse, whole-number eigenvalues and linear systems on 2 × 2 and 3 × 3 matrices.