Idea: Entropy counts what you do not know
equally likely causes of a fill drop: bits of doubt.
- Tests are ranked by how much they remove
- Priors should add nothing you cannot justify
- A bonus pays a learner to keep some
Example: Which test runs first
causes sit in the engine, in the network, in the data. A test names the group. How many bits does it remove on average?
- Left after: bits for the engine, otherwise
- Average
- Gain
Idea: Rank tests by bits per hour
A good test splits the probability evenly among its outcomes.
- A test that almost always says the same teaches little
- Expected gain is the mutual information of cause and result
Formula: Maximum entropy
Of all laws that fit the facts, take the most uncertain: anything else assumes more.
Idea: What the facts give
The maximum entropy law depends on what you know.
- Only the outcomes: uniform
- Group totals: uniform inside each group
- A mean: , tilting steadily
Quick check: A maximum entropy fill count
A strategy gets , or fills with mean . Take the maximum entropy law. What is ?
Show the answer
Answer:
Try : weights , , of , and .
Formula: Paying a strategy to stay curious
Score a policy by its reward plus β times its entropy, so it keeps exploring.
Example: When spreading flow pays
Venues pay , , ticks. Policy A always takes the first; B routes , , . At what do they tie?
- B earns
- B’s entropy is , A’s is
- Tie:
Common mistake: Uncertainty is not a forecast
A maximum entropy law states what you do not know. With wrong constraints the answer is wrong.
Instead A curious policy is not a profitable one: the bonus buys data at a cost in reward. Lower as you learn.