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Entropy in inference

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  1. Idea: Entropy counts what you do not know

    equally likely causes of a fill drop: bits of doubt.

    • Tests are ranked by how much they remove
    • Priors should add nothing you cannot justify
    • A bonus pays a learner to keep some
  2. Example: Which test runs first

    causes sit in the engine, in the network, in the data. A test names the group. How many bits does it remove on average?

    1. Left after: bits for the engine, otherwise
    2. Average
    3. Gain
  3. Idea: Rank tests by bits per hour

    A good test splits the probability evenly among its outcomes.

    • A test that almost always says the same teaches little
    • Expected gain is the mutual information of cause and result
  4. Formula: Maximum entropy

    Of all laws that fit the facts, take the most uncertain: anything else assumes more.

  5. Idea: What the facts give

    The maximum entropy law depends on what you know.

    • Only the outcomes: uniform
    • Group totals: uniform inside each group
    • A mean: , tilting steadily
  6. Quick check: A maximum entropy fill count

    A strategy gets , or fills with mean . Take the maximum entropy law. What is ?

    Show the answer

    Answer:

    Try : weights , , of , and .

  7. Formula: Paying a strategy to stay curious

    Score a policy by its reward plus β times its entropy, so it keeps exploring.

  8. Example: When spreading flow pays

    Venues pay , , ticks. Policy A always takes the first; B routes , , . At what do they tie?

    1. B earns
    2. B’s entropy is , A’s is
    3. Tie:
  9. Common mistake: Uncertainty is not a forecast

    A maximum entropy law states what you do not know. With wrong constraints the answer is wrong.

    Instead A curious policy is not a profitable one: the bonus buys data at a cost in reward. Lower as you learn.